![]() ![]() Now we live in a world where we have moved away from bitmap to vector UI elements to satisfy the reality that people consume content from a variety of devices. The issue wasn't alarming or even important other than the realization that it might be, some time in the distant future, when we had more than a few common resolutions, viewing distances, display types, and applications for our builds. It's tough to say, but maybe even late 90's or early 2000's. I have really been pondering this issue, waiting for a simple solution since way back, when we started trying out media center and application specific builds of our own design. Other apps often show up off the screen somewhere you could never possibly click them. Skype looks like a fuzzy zoomed blurry scaled bitmap, among many other apps that behave this way. Games like "Battlefield" render the UI overlay in a way where the mouse no longer lines up with what you are clicking, while the game engine itself in fullscreen direct x works just fine, if you can get past the menu's to make it into the game that is. One such application, "Input Director" can no longer find the right edge of your screen if you increase the scaling beyond 100%. Many applications that overlay the UI such as games and software KVM's rely on the 1:1 scaling. Your taskbar has 2 main icon sizes, especially now in Windows 10, I like to call them small and smaller. For instance, you can ctrl + mousewheel up to increase your desktop icon size, but your font size remains the same. ![]() The problem in a nutshell is that the scaling of some content is constrained to the resolution, while others are not. ![]()
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